These news hit me totally by surprise. Laminar Research made the biggest Christmas Present for all fans of Virtual Reality (yeah, I mean you, Goggleheads 😉 ) by releasing the first beta of the next major update 11.20 this Christmas! See what this is all about:
“This is a preview of our VR support. This is not the final product. This does not contain the final set of features. The purpose of this is to let you all play around with it. It’s very usable. It’s very fun. It works very well but it does have limitations and artifacts like you’d expect from an early release. Aircraft authors should begin getting their aircraft ready to support VR headsets (documentation coming soon!). We will continue to add features and make adjustments based on user feedback.”
Read this to learn more about the requirements:
“In order to use VR with X-Plane 11, you need an Oculus Rift CV1 (with Touch Controllers) or an HTC Vive. At this time, these are the only two headsets to have official support. It is, of course, our goal to maintain support with all mainstream and common headsets in the future but at this moment, these are the only two officially supported systems. In addition, you’ll need a Windows PC* with modern hardware and an installation of Steam and SteamVR. You do NOT need to purchase X-Plane through Steam even though the Steam App is a requirement. The Steam App is free to download.”
And this is how to get the beta:
“Now update X-Plane with “Check for Beta Versions” enabled. (Steam users – we love you too – the 11.20 VR preview is available as a public beta on Steam.) Once you’re in X-Plane 11.20, go to your Graphics Settings and enable the “Enable VR Hardware” checkbox. Detailed instructions can be found here.”
I never was and never will be a fan of VR (I just love to watch a movie while cruising in the sky). However I do understand that this is the future of simulation so I do hope this is the thing everyone on the VR train was waiting for! Have fun!