[EDIT] FlyJSim 732 TwinJet v3 COMING SOON!

Back in July we saw some first promising screenshots of the next big version of FlyJSim’s classic 732 Twinjet (see here for that original post). FlyJSim now posted the image above on their Facebook page, which can only mean one thing… We’ll see a v3 of the Twinjet soon! Stay tuned!

EDIT: It’s now official, see this announcement, published on x-plane.org some minutes ago:

“It’s getting close! For those who have not been following along on the 732 Development on twitch/discord, here is some information on the upcoming release of the 732 Twinjet V3 for X-Plane 11. So much has gone into this update and I hope you will all be excited. First off, flight model changes; X-Plane 11 introduced some changes, and time has been taken to fine tune the flight model once again. This includes new engine data to match once again real world numbers, new airfoil files and new changes to speed brakes and autobrakes. All of which make this 732 more accurate than ever before.

Work has been done on the rear of the cockpit to include modeled breakers and an openable cockpit door that leads to the all-new fully realized cabin interior. We have a brand new cabin, modeled with extensive care and research to reflect the appropriate look of the era. The cabin is one of the most interactive in x-plane, with operating door-stairs in the forward and aft, overhead bins and window blinds. The Cabin is also fully lit with custom lighting that matches the real plane. You can control this manually with switches, or it can be managed for you automatically with our custom integrated plugin. 

X-Plane 11 introduced physically based rendering as a base for texturing aircraft and the FlyJSim team has taken time to update our previous set of textures to the new PBR standard. This includes PBR textures not only for the exterior but the interior as well.  
 
X-Plane 11 has also introduced FMOD capability, so we have gone to the length to rework all sounds. You will not only hear the sounds of each switch and knob, but the ambience of the whole plane, cockpit, and cabin have been fully realized to give you a really truly immersive experience un-like anything heard before!

Sometimes flying VOR to VOR can be tedious, especially in Europe or Australia where navigation methods have moved on over the years, so included in the 732 Twinjet V3 update, you now have a full 3d, x-plane default FMC option to use. No more need to download a separate XFMC add-on anymore.
 
For 727 series V2 introduced a maintenance system. For the 732 Twinjet update we have incorporated an updated version of this system. This system tracks total hours on airframe, engines and APU, as well as wear and tear of use. Engine fires, compressor stalls, decompressions, and many more failures can be triggered by poor operation of the plane. All of our plugins and menu systems are now refreshed to reflect X-Plane 11’s menu system, making it more consistent and fresh.

Experience the jet Age soon with the all new FlyJSim 732 Twinjet V3. Boarding soon!”

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#freeware: Harranssor’s Lancair Legacy for X-Plane 11

Harranssor’s superb Lancair Legacy has been made available for the general public as freeware. Thanks Harranssor! See the feature list:

“The Legacy is a high-performance composite plane from Lancair. It features a modern design and can be equipped with modern avionics.

  • Original model by Harranssor
  • XP11 flight model by X-Aerodynamics www.x-aerodynamics.com
  • X-plane 11.10 or higher required

Functional Virtual cockpit with Glass Cockpit

  • XPlane  GNS530
  • EFIS : Dynon D100
  • EIS : JPI EDM 930
  • AP : Dynon AP74 with custom logic
  • Transponder : Garmin GTX330
  • Radio : Garmin SL30

Highly detailed model inside and out

  • Textures in Ultra-High Definition (4K)
  • Animated Panoramic windshield with reflections
  • Many custom sounds : engine, canopy, flaps, speedbrakes, ground roll, spoken alert, etc…
  • Animated cockpit : controls, rudder pedals, switches, levers, key…
  • Liveries by XFlyer : more 5 different paint schemes with Normal mapping effects.

Engine : Lycoming IO-390 210HP, sound recorded directly from the real engine

Comprehensive documentation
Flight Manuals EN/FR”

For the download link head over to x-plane.org here.

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alpilotx HD Mesh v4 RELEASED!

alpilotx’s HD Mesh v4 has been released and is now available for download here. See the impressive feature list:

“HD Mesh Scenery v4 can be seen as a vastly improved version of the default scenery shipping with XP11. It is using/referencing the exact same set of artwork files (textures, object, autogens, forests) which ship with XP11, so you do not need other art assets to be installed while HD Mesh Scenery v4 will also benefit from any artwork improvements (autogen, texture) coming with future XP11 versions.

The most important advantages of HD Mesh Scenery v4 are:

  • The triangle mesh resolution is far higher than in the default mesh and even a bit above the level of the previous HD Mesh Scenery v3::
    • this give – obviously – better DEM (elevation data) representation (slopes, mountains etc.)
    • BUT this also vastly(!) improves the landclass data representation (which in X-Plane is very closely coupled with the triangle size in the mesh). This is most obvious with forest detail.
  • The vector data simplification is less aggressive than in the default mesh (where Laminar needed to do that to limit the overall size of the global scenery). Thus road / railroad bendings are more accurate and the same is true for rivers, shorelines (but where the OSM raw data is bad, this can’t help much either)
  • HD Mesh Scenery v4 also has the new “high buildings” feature included, which I introduced with Laminar in XP11. This puts all (well, with some filtering of not reasonable stuff from OSM)  buildings > 20m “height” or > 5 “building:levels” as some “high building” object (with a more or less correct height – as defined in OSM) in the scenery (“building:levels” are simply multiplied by 4m to get an approximate height). This usually gives most cities a much better look  (New York is a great example, where in OSM almost all buildings already have a height defined). This same approach also “imports” antennas / masts from OSM (as antenna obstacles)
  • OSM data is updated (its “date stamp” is 1st October 2017) . Which makes it newer than current XP11 default mesh data and of course much, much newer than the data in HD Mesh Scenery v3.
  • Most of the Landclass data has seen an update (which already happened with my work for the XP11 default scenery … but HD Mesh Scenery v4 can represent the high res landclass data much better)”

Furthermore be aware that version 4 of the HD mesh requires at least X-Plane 11.00 and fairly beefy machine. See this:

  •  “The scenery requires at least X-Plane 11.00 !!! IT WILL NOT WORK WITH X-Plane 10.xx!
  • Please only download a smaller ZIP file at the beginning! Then test if it works for you and only then continue downloading other tiles! Do not unnecessarily overload the hosting providers! If possible, use the BitTorrent option at flightsim.com!
  • You might need a very long time to download all tiles. Single file sizes go up to multiple GBytes! In the map you can see the size of each tile.
  • Your X-Plane 11 FPS might become very low (if you already have FPS problems, this will not improve your situation!)
  • 16 GBytes of RAM are highly recommended (32 GBytes are optimal)! Although some areas might work with 8 GBytes of RAM too.
  • 4-6 GBytes of VRAM (on you graphics card) are recommended, esepcially if you use other add-ons too. But by lowering rendering settings, you might get away with less VRAM too.
  • HD Mesh Scenery v4 is OS independent. It runs on Mac / Windows / Linux!
  • PLEASE READ AND FOLLOW THE INSTALLATION INSTRUCTIONS CAREFULLY, as most of the problems result from an incorrect installation!”

And now have fun, X-Plane 11 just got even better!

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Svalbard4XPlane Must-Watch Preview Video!

With the Winter coming closer in the Northern hemisphere (you lucky Southern hemisphere bastards!) I am eagerly awaiting Svalbard4Xplane which is currently developed by Maps2Xplane and Stairport Sceneries. A preview video was now made available via Facebook, showcasing a full RNAV approach on ENSB Longyearbyen.

What should I say, my mind is lost in the ice. I want this so badly! The only thing I will add to this scenery is icebergs as showcased here. Anyway, don’t miss out on this video, watch it here!

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DreamFoil AS350 V2 for X-Plane 11 Previewed!

Ever since I talked with Sérgio Costa of HeliSimmer.com I fell totally in love with helicopters. Now being trapped in this even smaller community of rotorheads I learned that the Eurocopter AS350 is a very popular beast but also one that’s hard to tame. That said, the Dreamfoil AS350 is currently only available under X-Plane 10. This is about to change though as these latest development screenshots of the upcoming version 2 of this bird clearly proof. See this announcement:

“Hello Guys, here’s the first preview of work in progress AS350B3 V2 update for X-Plane 11, this is a completely reworked 3D model with brand new PBR 4k textures, It’s also going to be the first helicopter with sounds powered by FMOD on X-Plane 11 and ofcourse a revamped flight model.”

Definitely count me in! I just ordered myself a new set of rudder pedals so I am totally ready for whatever lesson I need to learn to fly this beast! Booooyaaaah!

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